![]() ![]() ![]() Experience the most dynamic X universe everX4 is the first X game to allow our races and factions to freely build and expand their empires the same flexibility the player enjoys in creatively designing space stations from modular building blocks is also available to them. Engines, weapons and other equipment can be added in a graphical editor and actually seen on the ship. The powerful new map system allows you to drag and connect modules using a connection system to design your own unique creations. Stations can be constructed from a variety of modules, be it production modules, living sections, docks or many other types of parts. In X4, it is now possible to be completely free and creative. After gaining enough money through fighting or trading, most players want to establish their own economy and start influencing the universe on a larger scale. You can leave a ship, climb down a ladder, walk over the dock of a large space station into another ship you may have parked there and replace the pilot that was working for you just by clicking on his chair.īuild space stations and upgrade your shipsBuilding space stations and factories has always been a foundation of the X games. A big focus in the development of X4 has been to achieve a seamless and immersive experience when moving between ships. From small scouts over a wide range of ship classes up to the biggest carrier, everything can be piloted from the cockpit or an external view. Fly every shipX4 allows you to fly all ships personally. Focus on exploration, make money with illegal trading and theft, command large battle fleets or become the greatest entrepreneur ever. No matter how you start, you are always free to develop in any other direction. Start your journeyIn X4, you can start your journey from a number of different gamestarts and as a number of different characters, each with their own role, set of relationships and different ships and technologies to start with. Transition seamlessly from first-person action, boarding ships and visiting their bridges, to an expansive strategy and management simulation. In this universe, you can grow from being the lone pilot of a fighter ship, to managing a vast empire, commanding your fleets and designing colossal space stations. ![]() Thousands of ships and stations trade, mine and produce, all realistically simulated. ![]() I enjoyed my brief time with the 3.0 build, and now I find myself anxious to return and plant my boots on terra firma once again.X4 is a living, breathing space sandbox running entirely on your PC. Space is great, and space stations are cool, but there's something about seeing a moon in the night sky and being able to fly to it and land on it that makes me feel like a real (virtual) spaceman. But having moons to land on and explore, finally, is exciting. Here's how to subscribe, and you can also join the PC Gamer Club, which gives you a digital subscription to the magazine, an ad-free browsing experience on this site, and a bunch of other goodies.Īt best, I've been a casual fan of Star Citizen thus far-it's something I'll jump into for an evening every couple of months to fly around a bit, crash a bit, or spend a few hours trying to sneak aboard other people's ships (they're adding locks to ship doors, so that particular pastime may be ending soon, or at least it'll become a bit more complicated). I did lots, lots more with my time in Star Citizen 3.0, and you'll be able to read about the new mission I completed, my visit to a former mining colony on the surface of an asteroid, the multiplayer battle I got into on Daymar, what it's like to fly the new Nox speeder, and several other new features I got to check out (as well as what CIG has planned for Star Citizen beyond the 3.0 update) in the next issue of PC Gamer Magazine. As promised, it was a seamless transition: taking off from the space station, flying into space, making a quantum jump to the Daymar, entering the atmosphere, and landing. Since my landings in Star Citizen to date (most of them crashes) have taken place only on space stations, actually landing on a moon felt pretty monumental, like I'm a genuine (virtual) astronaut now, even though I forgot to make a stirring statement and wasn't able to plant a flag (frankly, I was just relieved to have not crashed my ship, especially with a bunch of expert pilots from CIG watching me). After touchdown, I got out of my ship, walked around on the surface of the moon, completed a mission, and even flew a Nox speeder bike around for a bit.Īll of this was pretty darn cool to do. Yep, I landed a ship on the moon of Daymar-and according to Chris Roberts, I'm the first person outside of CIG to have done so. I'm also pretty stoked to say I got to play a build of 3.0 during a visit to Cloud Imperium Games' Los Angeles studio a couple of weeks ago, and got to check out some of its new features. ![]()
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